Lipletter Land
Designing for Early Literacy
Creating a playful and engaging learning experience for children aged 4 to 6 to foster early reading skills.
CLIENT
Unleesh
PROJECT INFO
Branding, Research, UX & UI, Prototyping
TEAM
Guinda as the design team
The challenge
“A world where every child learns to read regardless of their neurodevelopment.”
Build a learning experience to improve early literacy in children from 4 to 6 years old in a fun, engaging and friendly way.
(MVP phase)
The role
- Develop the complete visual identity for the application, including the logo, color palette, typography, and brand guidelines. 
- Study behavioral patterns to refine game mechanics and progress measurement. 
- Collaborate on designing discovery phase content tailored to each phoneme. 
- Craft intuitive interfaces to ensure seamless navigation and engagement in the game. 
- Design gamified elements such as progress bars, reward systems, and level completion feedback. 
- Create engaging narratives and adventures for the phoneme discovery phases. 
- Design interactive learning experiences that make phoneme discovery fun and tactile. 
- Design dashboards and reporting tools to visualize progress for grownups and therapists. 
- Collaborate closely with the product and development teams to align design solutions with technical feasibility and project goals, ensuring a seamless and engaging learning experience for users. 
 
                         
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
              